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Aero Wizzrobe- Like most Wizzrobes, they manifest strong magical powers. These can cast unblockable mini cyclones at you, which pick you up and  deposit you back at the beginning of the dungeon.

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Aquamentus- This horned water-loving dragon is a menace, as its signature triple fireball attack cannot be blocked by the Hyrulian Shield. Cutting off its horn is the only way to defeat it.

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Armos- These armed statues come alive and attack their unsuspecting victims. Beware- some move faster than others.

TIP- Never activate an Armos from the front, or it'll mow you down for sure.

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Bat- Related to Keese  (which you'll read about later), Bats are more highly evolved than their brothers in the sense that they're better at dodging attacks and can take a much harder beating.

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Blade Phantom- These spirits of pandemonium and distruction race around at extremely high speeds, pausing only to cast ghostly blades at the four compass points.

TIP- Close combat is a very bad idea with these, as is getting in the path of their phantasmagorical sword beams.

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Blue Octorock- A cousin to the Red Octorock. Other than being a different color and a  little bit stronger, they're basically the same creature.

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Bubble- Feared for the supposed bad luck they bring, Bubbles have no actual attack, rather, they disable your sword temporarily, which can be fatal in battle.

TIP- Nothing can harm a Bubble except the Fire Boomerang, and even then, it can only stun, not kill.

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Bull Frog- What's so scary about a Bull Frog? Ordinarily nothing. But these aren't your run-of-the-mill amphibians, they're super sized, poisonous to the touch, and agile.

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Darknut- Giving  no  quarter and asking for none, Darknuts are the Dark Army's soldier of choice  both  for their armor, which deflects all frontal assaults, and their fancy footwork. Lethal in large groups, even a single Darknut should be regarded with extreme care.

TIP 1- If you must engage them, aim your blows for their sides (but not their back; sneaking up on a Darknut rarely works)

TIP 2- Or better yet, use the Scion Hammer, which cracks their armor and gives you the advantage.

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Darknut Captain- A  more experienced, much stronger Darknut, these didn't become captains of their regiment by slacking off. A key part of their strategy involves using their speed to their advantage, overwhelming their opponent with lightening-quick attacks.

TIP- Don't even bother with the Scion Hammer on these guys, they're just too fast. Instead use the Fire Boomerang to stun them while avoiding their sword beam attack.

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Death's Head Asp- Their signature  skull-like camouflage is merely a ruse for predators. These have a mean bite and are more resilient than their relations, the Ropes.

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Deku Scrub- These weeds have an attack similar to Octorocks, though  they're not related to them. They  move much faster than Octorocks as well, making them difficult to hit.

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Digdogger- Normally, Digdoggers  live in subterranean habitats and have nothing to do with those that live above ground. Every once and a while, though, something prompts them to come above ground. If that should happen  while you're around, don't bother attacking them. Instead, whip out your ocarina and play a tune; something about the sound causes them to split into many miniature Digdoggers known as "kids", which can then be destroyed with your sword, providing you can catch them.

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Digdogger Kid- These are much smaller than the Digdogger they came from, but also much quicker. Thankfully, they don't regenerate like certain Zols or a Vire would.

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Dodongo- Relics of a an age long past, these dinosaur-like lizards  are impervious to most attacks thanks to their thick, armor-plated hide. They are vulnerable to explosives, however, so  bombs are the way to go. That being said, you have two ways to go about getting rid of them: bombing their  tails, which allows you to strike them  with your sword, or placing bombs just in front of them, which they will then stupidly  eat (being indiscriminate about such things). The bomb will then detonate inside of them, causing massive internal damage, though even their organs are so hearty you'll need to do this more than once.

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Dwarf Dragon- These true dragons are probably the most successful survival-wise. Unlike most dragons, they aren't cold-blooded, and have no reason to be confined to caves and warmer climes. Though they're only about man-high, their fire can still do some hefty damage.

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Elite Goriya- The Elite Goriya is a product of a more rigorous training regimen than an ordinary Goriya, which translates into them being able to take more punishment than a regular Goriya.

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Eyeball Bats- They are drawn to places of dark magic like vultures to carrion. Woe betide the person who runs into them, for they do not like to be disturbed while glutting themselves on dark energy.

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Gemini Darknut- One of the more experimental weapons of the Dark Army, Gemini Darknuts are a single soldier that has had a spell  cast on him so that, when death is immanent, they split into two blue darknuts instead of leaving this world.

TIP- Like a regular Darknut, its armor can be cracked by the Scion hammer, but it's almost too fast to get a hit in...

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Ghini- They're invulnerable spirits from beyond the grave, and so are best just avoided. They can't be harmed by any means known.

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Gibdo- Thanks to the fact it's wrapped in protective linens, these members of the foul undead can take a lot of damage before going down.

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Gleeok- These may  look like dragons, but  they're actually more closely related to hydras. Like the hydra, the Gleeok can have many or few heads, but they can also shoot fireballs that incinerate any who cross their path, which your shield can't block. The heads of a Gleeok don't die  per se when  they're chopped off; rather, the spirit of each head lingers on to assist the main body in its  fight against its foe.

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Gohma- A Gohma is a one-eyed arachnid of terror that spits fireballs (unblockable ones, at that) at its prey to partially cook it and aid in digestion. It doesn't even have to mess with webbing, thanks to its size. A hard exoskeleton protects a Gohma's body from  most weapons, but like all creatures it  has a weak spot: the eye. But those without a bow and arrow are out of luck; it's the only weapon with the penetrating power to  kill the Gohma.

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Goriya- "Goriya" is actually the name of the tribe that these boomerang-wielders belong to. Since they have boomerangs, you'll want  to keep your distance and snipe them.

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Horned Moblin- As if having one type of Moblin wasn't disagreeable enough, you  also have the horned  variety to deal with. They attack just like a regular Moblin, though. The only difference is in their capacity to take a little more damage.

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Jynx- They look  just like a Bubble, so  most people can't tell the difference, and so the Jynx has acquired a reputation for ill fortune as well, and rightly so, since they can permanently  stop you from using your items. Your only hope then would be to find a Whisp, a spirit of good that is the exact polar opposite of the Jynx.

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Keese- Keese aimlessly flutter about caves and other dim places. They're not much of a threat.

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Lanmola- The insectoid Lanmolas are centipedes with an appetite for meat. They're vulnerable to the sword, but their long bodies can make it difficult to avoid them as they slither about their lair.

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Leever Adult- The adult form  of Leevers. They attack differently from  the larva, preferring to stay above ground longer  in search of their prey. They can also take more damage than their young.

TIP- You might want to try stunning these with the Sorrow boomerang if their movements prove too erratic to get a hit in.

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Leever Larva- How does a mobile carnivorous plant sound? That's the Leever in a nutshell. Thankfully, these are the larval form,  which  pop up out of the ground briefly, using the vibrations emitted by their next meal to home in and strike.

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Like Like- All are loathsome gluttons capable of digesting anything that sits in their gut long enough. Be careful not to get swallowed whole, or you may loose your shield!

TIP- Fortunately, the Scion Shield is so resistant to corrosion that even Like Like stomach acid won't affect it.

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Lynel- Lynels have been extinct for an age or more. They used to be common around the Death Mountain region in the time of the Hero of Light and the Hero of Courage, and some ancient texts claim they were the guardians of the mountain side, having their own motivations and affairs independent of the struggles surrounding the Triforce. While it is highly unlikely you should encounter one, they did have a ranged fireball attack that the heroes learned to treat with respect.

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Magic Stalfos- Magic Stalfos have the ability to shoot balls of fire at you, making their reach considerably longer than a normal Stalfos.

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Manhandla (Female)- In the same genus as Leevers, Manhandlas normally feed on large insects, such as Patras which have been separated from their swarm. The female variety is quite big, with a large central flower and eight, count them, EIGHT mouths with serrated teeth, ideal for eating whatever comes its way. And that's the problem, really; Manhandlas are not picky eaters. As long as it's meat, they'll take it. A sword is largely ineffectual against a Manhandla's rubbery skin, but bombs sure do work. The only problem is, if you don't get all the heads in one go, they go into a killing frenzy.

TIP- Normally you wouldn't want to waste them, but against such a fearsome adversary, a superbomb might be just the ticket to victory.

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Manhandla (Male)- Much like the insects of our world, male Manhandla's are much smaller than the females. Their teeth are less developed, they have fewer mouths to worry about.....You'd think they'd be easy to deal with, but you'd be wrong. The males get just as vicious as the females when injured, so keep your guard up.

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Mini Zol- These tiny balls of goo  are the byproduct of a slain Zol. Though they move faster than Zols, they are still just as easy to eliminate. They might even be considered cute, if it weren't for the fact they're just as acidic as regular Zols. Some can replicate in the manner of Vire Bats.

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Mirror Wizzrobe- Mirror Wizzrobes are the epitome of the entire bunch, being virtually invulnerable to attack. They can only be defeated with their own magic, which must be reflected back at them.

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Moblin- They are ill-tempered, piggish, and have a penchant for breaking the law. In ages past, they joined Ganon in  his bid to take over the world, being the mainstays of his army. With Ganon being gone, though, they've applied their talents in archery and thuggery for another rising power, the great Wolfblin.

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Moldorm- Moldorms are another one of those enemies that would normally be harmless if it weren't for an unfortunate fact- they're covered in a poison powder that damages on contact. While some may argue that this does not justify killing an innocent vegetarian insect, when it's either you or it, the choice seems clear.

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Octorock on Kohka- Yes, Hyrulians have their own version of the "Cocaine plant", but that really isn't the point. The octorock, normally just very annoying in most cases, becomes much more powerful when fed the leaves of this plant. It gains the ability to shoot magic blasts rather than simple rocks, and it moves at a hellacious speed rather than it's usual awkward slither, giving two really excellent reasons why you should never give drugs to animals just for kicks and giggles.

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Patra- Pack hunters by nature, Patras have an elected leader of the swarm, which resides in the center, and issues orders via subsonic communication to its comrades on how to attack their prey.  When battling a Patra, always defeat its swarm before going for the leader.

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Peahat- Yes, they're pretty, and they don't want to eat you, kill you, or maim you. But the flying plant known as the Peahat has razor-sharp copter blades (which it uses to fly)  and an unfortunate habit of bumping into people as it hovers above the ground. It's best to just avoid them; they're only vulnerable to attack when resting, which isn't that often.

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Pols Voice- Very rare and quite shy, Pols Voices' were called "Polias' Voice" in the most ancient times of Hyrule, because of a myth which says that every one of them is actually a piece of the voice of a very wicked man named Polias, who was struck mute by the gods for his sins. Whether or not it's true, the Pols Voice is highly susceptible to the arrow, so use it in the unlikely event you should find one.

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Pyro Gleeok- These are positively ancient Gleeoks that belch raging jets of fire that generally consume everything in their path. The Scion shield is the only exception to this, so use it to curb the flame fest.

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Pyro Wizzrobe- Another heavy fire user that casts rings of flames while teleporting around the room. Do not engage it at close range, unless you want to be cinders.

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Red Octorock- This squishy adversary is an octopus that has evolved to be land-based and shoot hard projectiles, which it actually manufactures inside its own body, much like the Deku Scrub. Not much of a problem really, since they're one-hit kills.

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Rhimask- Rhimasks hide behind a large conical metal mask which they use both for offense and defense.  No one knows how it eats with it on, or how it gets one in the first place. If cornered by a Rhimask, your one and only hope is to hit it with the hammer, which will shatter its face plate and allow you  to save yourself from being gored.

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Rope- Much more aggressive than the snakes of our world, Ropes will  charge you in the blink of an eye, inflicting a nasty bite to boot.

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Stalfos- As despicable as Moblins at times, the Stalfos doesn't take much to defeat.

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Summoner Wizzrobe- This type of Wizzrobe can summon hordes of bats to its aid. It can't cast magic at you, though, making it considerably easier than the other types to defeat, provided you don't dally.

TIP- While this should be obvious to most, you shouldn't worry about the summoned bats. Just focus on taking out the Wizzrobe.

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Tektite- Found in places that are rocky, these hopping arachnids are adept at avoiding your blade.

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Thanatos- Search in the Hyrulian Spirit Guide, and you find a very lengthy entry on it. While well documented, Thanatos' motivations are not clear. Is it a guide to the spirit world? A demon of the void? No one, not even the renowned paranormal expert Professor H. Tobin, knows for sure. Thanatos only appears to certain people, you see, and always at near-death experiences. Some who run across it even claim that Thanatos was the cause of their near-death. In his memoirs, the Hero of Light wrote that he saw something very like Thanatos out of the corner of his eye in the hideout of a thief called Blind, as Blind was disguised as a maiden. You may be wondering what you should do if you run afoul of this fellow. There really is nothing that you can do. Just be on the lookout for trouble, but don't waste your time trying to do battle with it. All sources agree, that as spirits go, Thanatos is untouchable.

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Vire- They skip around and around,  all over the place like some demented pixie. The Vire reproduces by being injured, at which point it splits into two Vire Bats.

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Vire Bat- If you don't kill these quick enough, they become another Vire.

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Wall Master- A verifiable nuisance, Wall Masters don't do much damage at all, but if they catch you in their vice-like grip, it's back to the start of the dungeon for you.

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Withered Scrub- Essentially, they're just a Deku Scrub past its prime. Which means they're still just as mean, if a little weaker.

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Wizzrobe Apprentice- A lesser version of the standard Wizzrobe, they share the ability to cast their master's spell,  but haven't quite gained the ability to stay in this dimension, so they phase in and out.

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Wizzrobe Master- Mysterious entities from another dimension highly accomplished in the magical arts. They have the power to hurl magic blasts at what ever they choose and can ghost through most solid objects. Your Hyrulian shield can block their spells, but don't face them  head-on,  or you're in for a world of hurt.

TIP 1- The slash technique really comes in handy with these, since they only fire if they're facing you yet you can attack them diagonally.

TIP 2- You can hit a Wizzrobe Master while its passing through a normally solid object, but they can't hit you!

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Zola- Zola's are merely deviant Zoras. They use hit and run  tactics, popping up at various points in the water, shooting a sphere of energy, then ducking back  down  to avoid any reprisals. Use the bow and arrow to take them out.

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Zol- Slimy, oozy, disgusting; all are adjectives that could be used to describe the Zol. They can't take a whole lot of abuse, and are slow on  attacking, but don't perish in the traditional sense; instead, they split into two Mini Zols upon death.