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AUTUMN TOWN
Autumn Town got its start as a vacation retreat for the rich and affluent of Citadel. Since people go where the money is, it wasn't long before it grew from a quiet getaway village into a bustling town with a more permanent populace. With it's purple waters and sunset-colored flora, it's not hard to imagine why Autumn Town's residents simply can't get enough of it. The unusual landscape coloration is caused by it being Fall all year long, surely the resultant influence of some powerful enchantment. Some places of note include Lorbi Graveyard and its Spirit Palace (neither of which is open to the general public anymore after several recent disappearances), the Rafting Shack (where you can ride Autumn Town's wine-tinted rapids for a small fee- highly reccommended!), and the Archery Hall, the premier place for getting in some target practice with your bow. One thing you may notice while gazing upon the stunning landscape is an island off in the distance. This is the famous Season Isle. Local folklore says that its strong magical influences are responsible for the Town's Autumnal bliss. The wealthy patriarchs of the town regularly sail there to make offerings to the Seasons for Autumn Town's continuing prosperity. Visitors to the island usually consist of nature buffs looking to get back in touch with their wild side, but it's nice just to gaze upon the Isle's green facade too.
CITADEL
The capital city of the Kingdom of Hyrule is a huge metropolis, with literally anything and everything you could imagine inside it. Markets, cafes, inns, museums, this city has it all and then some. In fact, it has so much that all the space inside its thick walls will soon be taken, and people are already scrambling to buy up the real-estate that's left; being in Citadel is like the New York of our world in that if you have it in you, it can set you for life. For the visitor, Citadel offers unparalleled sights, the most noticeable of them being Hyrule Castle. Tours of it are a bit pricy, but well worth it for all the history collected inside. You might also think about visiting the Temple of Light, the mysterious gateway to the Golden Land of old. Its hallowed halls come alive with the chanting of voices the moment a Hyrulian steps foot in it, a strange phenomenon no one has quite figured out yet.
DEATH MOUNTAIN
Unless you're a person of some importance, you aren't likely to get permission to climb this semi-active volcano. It's not that its too dangerous (the past kings of Hyrule have sealed the pass to it for that reason) but that it has in these modern times become a reservation of sorts for Subrosians. These strange beings love it there, being used to and in fact needing the warmth of its copious lava flows. It all started about 150 years ago, when they began immigrating from the twin kingdoms of Holodrum and Labrynna to Hyrule, and the king was only too happy to set aside some land for them. If you can ever get a royal dispensation to visit, you might want to check out the Subrosian Playground, known also as the Blazing Inferno. This blisteringly hot lava cavern is a sight to behold and a geologist's dream. Fire blasts continually shoot up from the lava, where the remains of fossilized monsters who strayed to close and fell in can be viewed. Since it is a high-traffic area for Subrosian children (and adults who act like children), you may find more than fossils if you look hard enough...
GOLDEN SWAMP
It's not just that Golden Swamp is a slimy mudhole- it's that it's a dangerous slimy mudhole. Incredibly, people still call these parts home, and you'll see a fair amount of people here. Crazy people, in search of the White Sword laid to rest in Frodo's Hide, also come by frequently. And all of them have braved the Fire Flower-infested swamp just to be turned away at the entrance to the Hide as unworthy. If you ever have a look at this gods-forsaken place, you should turn keen eyes on the waterfalls, which contain a secret or two.
HAVASU CANYON
This region borders Cerbat Desert, the waste of the Kingdom. The canyon itself is actually quite breath-taking, in its own way. You will find an occasional tourist in these parts, taking in the sights, but only hermits and mystics dwell beyond in the desert. Even the canyon is no longer safe, with many suspecting the hideout of a smalltime group of thieves to be located somewhere in there. This isn't the place for the faint of heart, but if you come prepared, there are several places you can visit. The prime one is Cerbat Shrine, but if you don't think you can stomach the desert (few can), then there happens to be a lookout point at the headwaters of the mighty Satel river which flows through the canyon where you can dive in and cool off. Speaking of the river, many things come floating down it. If your eyes are sharp, you could just score big.
HYRULE FIELD
The crossroads of Hyrule show just how big the kingdom really is. If you need to get from point A to Point B, chances are that Hyrule Field will be involved somewhere along the way. Luckily, there are signs a plenty in the field, which can point you anywhere from Autumn Town to Palm Island. Though it looks pastorale, you should never travel unarmed here. Since it serves as a major artery for traffic, it's just too tempting of a target for robbers. And there have been robberies in this area, usually involving merchants who got too comfortable. There's plenty to keep the on-the go person busy here too, such as Lona Lona Ranch, where they breed horses, and Vola Cave, for the naturalist in you. Caves are all over the kingdom, but not so many concentrated in one place as in Hyrule Field. Some are privately owned, though, so you might have to pay a small fee to get in. If sailing is more your thing, you'll be pleased to know that Hyrule Field borders the ocean, where doubtless many treasures can be found, if only people would take the time to dive and look.
MOBLIN FOREST
The lushness of Moblin Forest cannot be overstated. The second you enter the forest you're greeted with the heavenly scent of rioting plants and fresh, clear river water. Thanks to the preponderance of trees, Moblin forest is much cooler than neighboring Hyrule Field, and the residents of Treetop Village, Moblin Forest's most populated area, like it that way. "Treetop Village" is actually a bit of a misnomer- the village is really firmly rooted on the ground. The name comes from the style of the town's houses, which are all hollowed out trees. Some of these, such as the one the town's Mayor lives in, are left over from the first pioneering days of the town. The oldest and biggest tree in the woods, however, is a behemoth known as the Wondering Tree. This multi-storied giant is so large that whole rooms have been hollowed out inside it, and yet the tree still lives. If you want to see this natural wonder, or perhaps meditate inside it as the locals do, you'll need to get special permission from the Mayor, a man by the name of Wraith. Another attraction that many find pleasant is swimming in the natural spring waters of Moblin River, where as with many of Hyrule's waterways, many valuable things may be found. Going too far up the river is a stupendously bad idea. Moblin Forest still has Moblins, who have actually been more organized of late under a mysterious new leader, known far and wide as "The Great Wolfblin". No one knows much about him, as he stays in his great fortress beyond the Lost Woods, styled after himself as Fort Wolfblin. His effect on the local Moblin population has been felt, though, and they have stepped up their normally chaotic raids into more organized assaults, putting the future of Treetop Village into serious jeopardy.
MOUNT FROST
The mystical (and cold.....very cold) Mount Frost used to be the heart of the kingdom of the Scion, a tribe now long gone from the land. The only structure still standing as a reminder of their existence is Rorriow Temple, on Mount Frost's highest snowy peak. You should consider yourself lucky if you get through the pass to see any of Mount Frost at all, really, much less Rorriow Temple. The whole region is prone to land slides that leave the trail blocked to all but the most intrepid of explorers. Don't get the idea that the place is totally barren, however; just like Golden Swamp, you will still find some people who like living on the edge here. Besides Rorriow Temple (which you should not ever enter, since it is not only booby trapped but also an archaeological site) there really isn't much to do on the Mountain of Frost besides hunker down against the cold, unless you're making a tour of Hyrule's many caves. In that case, put on a jacket, and head over to the beautiful Frost Cave, where the walls sparkle like diamonds thanks to the thick ice coating them. By the way, if you should happen to see a raised platform with a wooden steak in front of it, it's customary to test your strength by giving the post a whack. Try it sometime.
PALM ISLAND
Palm Island probably won't remain secluded for much longer. It's far too beautiful. Your home has marvelous beaches and secluded coves. If it were part of the Kingdom, Hyrulians would be on its white sandy beaches in a heartbeat, soaking up some sun. The grand tour of the island is short, but meaningful. There's the Robin's strange house, with all its block-activated switches, who have been second family to you for as long as you can remember (though their daughter is pretty hot). There's Ruto's giant house, where you practice your sword fighting moves once a week (he still manages to beat you regularly, somehow.....), not to mention Lizzie's pad and boring old Mr. Talk-A-Lot and his garden (his "pride and joy", whatever that means). And then, there's your house. It has just two occupants- yourself, and your grumpy old gramps who threatens to paddle you all the time. There is also a mysterious cave on the island, but the path to it has an awful lot of brush, and you're not allowed in anyway.
WINDY PEAK
Of the three mountains in Hyrule, Windy Peak is the most viable commercially. Its climate is just right, being neither to hot nor too cold, and it isn't already claimed by anyone. It already has one popular attraction, the Windy Peak boomerang game, where you can test your mad 'rang skills on two difficulty settings for a low, low price (it's well worth it). Then there's Donfeo Cave, another in Hyrule's exhausting list of subterrainean habitats. If you have the time, you'll also want to pay a visit to Randy the Goron, who has this proposition for any visitor who's up to the challenge: make it through his cave of trials, and he'll give the Magic Sword (which is the best sword you're going get short of the Blade of Evil's Bane) as a prize!









